1/17/2024 0 Comments Okazja crossout![]() introduce more smaller/cheaper packs so people who want to buy can choose between going all in at once or building up incementally. fix matchmaking: there should not be 1k ps difference between players, especially in low ps games: A 2k ps build has not much of a chance against a 3k ps build! And if one can not get a 'fair fight for resources', then why even play? If enemies are completely invisible, then why even play? make stealth visibility equal among all graphics settings: on low, the effect is much less visible and only visble from a short distance, putting people who can not run the game on high at a huge disadvantage. (hopefully the planned 'crush damage' will help tone them down) shotgun wedges could be easily knocked down a peg and would still be a no brain OP build. make car-jack module usable the moment a car hits the ground upside down make auto-jack countdown start the moment a car hits the ground upside down fix auto-jack and car-jack module flipping the car around the wrong axis in some instances show a countdown when suicide is triggered (only for the person triggering it ofc.) make movement parts work while tilted and upside down. If you can not be guaranteed a team that is able to at least beat the first objective, then why even play? A refund should also happen if you get dropped from a raid due to all other players leaving. die before first goal accomplished -> 100% fuel refund. when leaving raids, refund fuel or give rewards proportional to the goals reached, e.g. ![]() do not place weapons with limited arcs in locations where their fire arc is blocked, like directly behind the cabin) make auto-assemble function a bit smarter (e.g. If that truck you need to escort dies within the first wave, then why even play? give npcs which need to be escorted slightly more health. If you only waste time waiting in queue and get no reward, then why even play? ![]() Waiting 2-3 minutes in matchmaking queue and playing up to 5 minutes of match just to get nothing is bs. lower minimum requirement to get reputation rewards from battle, hurting the enemy should at least award 1 reputation point. If a stealthed lance build can take out the tower before you can even act, then why even play? make leviathan invasion not easily winnable by kamikaze. That would make radio and radar more usefull. introduce small spotting rewards for relaying the position of enemies to teammates. If bots are 50% hacking and 50% useless, then why even play? (so called 'boid' behaviour could be usefull so bots go towards the objective but stay near the team.) improve bots: on one hand, they have 360° vision, can spot you through bushes and can land shots that most players would struggle with, but on the other hand, their tactical acumen leaves much to be desired. make bots not idle in the middle of nowhere when they're the last ones alive and base is getting capped make bots not ram players of the same team slightly increase durability of weapon and wheel parts fix PS ratings so parts of higher rarity aren't OP, Also, the stealth modules are used in many builds and could use a slight ps increase (maybe that also fixes "sparkvester" dominance) expand adventure/story mode with more maps & quests automatically set the 'rookie' channel active on the first login of a new player Also, one needs at least 2 wheels to get any use out of them - so maybe wheel recipes could create two items instead. don't require crafting 6 things just to craft one higher tier thing. reduce grind: crafting could be made less demanding, e.g. reduce grind: the function curve of reputation required could be more flat, especiallly near the end (prestige ranks can stay as they are, but unlocking structure parts could be faster) That would require multiple changes, e.g.
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